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Cities skylines tmpe manual traffic lights
Cities skylines tmpe manual traffic lights











cities skylines tmpe manual traffic lights

There's good in-depth rundowns on what's actually contained in all the DLC packs here: Green Cities just adds a bunch of "eco" versions of stuff that is honestly not that interesting. Mass Transit adds monorails and cable cars and a bunch of new roads that are probably redundant if you run mods. After Dark adds roads with bike lanes, and some random transit and leisure buildings, as well as some commercial zone specializations (tourist and of course an optional day-night cycle.) The main thing people like about that DLC is that it adds streetcar trolleys. Snowfall looked cool at first but I found the novelty of snow maps wears off very quickly when you realize everything just looks more bleak and uninteresting in winter. Most of the other DLCs are a fairly mixed bag of random stuff in each one. The campus areas are very visually pleasing and fun to build though, which IMO is most of the point of this game. The Campus DLC doesn't do a huge amount to actually affect the sim besides replacing the vanilla university buildings and potentially making money if you can grow and level them up and have a lot of students. Industry zones add a whole other layer of traffic management as they generate a ton of freight traffic so you basically have to give them their own dedicated highway / rail connections but that can be a fun planning challenge to tackle. The Industry zones that the Industries DLC has you building are a neat way theme your cities, you can build a company town around farms or oil or mineral extraction or forestry and the assets for all of them are pretty well done and add a lot of visual interest beyond the generic industrial zoning, and if you're clever with your landscaping and layout you can make some neat-looking stuff: I find I use the Zoo and Amusement park options less, but they're cool to be able to build if your city wants it. The ones that feel like they add the most gameplay-wise are the ones that let you make whole special districts: Parklife, Industries, and Campus.īeing able to make customized parkland areas with trails and props and recreation buildings and stuff is such a great addition if you're really into landscaping to make your cities look pretty. There's not a lot of depth to it, but it's a pretty well done DLC. The vanilla airports are extremely bad and out of scale, the DLC lets you build something much more believable. It adds a couple other random disjointed other things. The fishing industry it adds is a joke, they send out nearly bumper to bumper fleets of fishing boats that loop around a small area like an amusement park ride and look terrible. It's not essential, the vanilla university system works fine, but it allows much more realistic universities. Define a big campus area and then you can place buildings inside and they all function as one big university. It essentially lets universities function the same way parks do.

CITIES SKYLINES TMPE MANUAL TRAFFIC LIGHTS MODS

There's a couple essential mods for it out there that expand what you can place in the parks too. It lets you finally build big multi-building parks where you can place buildings along internal paths. If you're interested in those buildings, don't worry about it.

cities skylines tmpe manual traffic lights

Green cities adds essentially no new gameplay, just some kinda eco-future looking buildings. Disasters is entirely skippable if you don't want to have your hours of work randomly undone. There's no direct rail links to any of these massive industries so it's all massive fleets of trucks and unlike every other freight logistics game in the history of mankind, you can't set up manual routes so you just have to hope the game's bad pathfinding will figure things out. Industries tries to add some production chain logistics to the game, but shits the bed when it comes to the logistics side of things. The DLC comes with some stations, but there's far better ones on the workshop. Ferries are sort of neat but again very situational. The transit DLC is ok but most of the transit it adds isn't very useful and it's novelty stuff like blimps and gondolas and they're all very edge-use situations. Luckily CO go away from these weird bundles of totally unrelated content with later DLC. Most people don't touch the actual snowfall mechanics since they are poo poo and force you to build on an all-snow map, but you need the DLC for trams. If you want trams you need to buy snowfall. The rest of afterdark sucks and is bad, but if you want bikes you need it. If you want bikes in your city you need afterdark. It absolutely depends on how you play the game and what sort of cities you want to build.

cities skylines tmpe manual traffic lights

Speaking of DLC, what's the purchase priority? It's been a bit since I played and there's $200+ worth of DLC now.













Cities skylines tmpe manual traffic lights